| Midlife Crisis of Computer Graphics Olia Lialina Open Project 12th and 13th April - TRON and Making of TRON screening, GPS:TRON playing 13th April -- special guest Herbert Franke - Pioneer of Computer Art, Futurologist, Speleologist, Paleochronologist. 14th April - discussion.
4th May An excursion to Algorithmische Revolution at ZKM.
In the mid 1990s, computers became too fast to be visible. The term "computer graphics" lost its meaning, parallel to the rise of definitions for more specialized crafts and professions: online graphics, image processing, 3D modeling, compositing and character design, etc. "Computer graphics" is not an entity by itself anymore, but a collection of very precise applications which are serving different and very clear purposes, like: - Image processing is saving money on photographers, locations and studio equipment. - Web graphics save bandwidth. - Game graphics have to save the world. And what is more: it doesn't seem to make sense to talk about the identity of computer graphics, but about the influence of different software packages. New features in Illustrator started last year a trend of 60s style character illustration, Maya created a standard on how digital animation films look, etc. This semester we will research highlights and downfalls of computer graphics; analyze works of pioneers, gurus, new comers and amateurs. We will look for innovations, symbols, standards, clichees; the influence of digital aesthetics on the creation of purely analogue images. And last but not least we will look for alternative identities for computer graphics. Students are asked to reset their graphical working styles and rethink their development in the frame of advancing technology. In the end of the semester the group will present an exhibition of student works: digital or analog installations, performances, web projects, oil on canvas. Recommended reading I. E. Sutherland Sketchpad: A man-machine graphical communication system, 1963, Spartan Books J. D. Foley, A. van Dam, S. K. Feiner, and J. F. Hughes Computer Graphics: Principles and Practice, Addison-Wesley, 1997 K. Guminski Kunst am Computer, Reimer Verlag, Berlin 2002 H. W. Franke Animation Mit Mathematica, 2002, Springer-Verlag Telos H. M. Piehler Die Anfänge der Computerkunst, dot-Verlog (Dr. Dotzler), Frankfurt am Main 2003 Wayne Carlson A Critical History of Computer Graphics and Animation mind out! "slightly Ohio State - centric" ![]() Joe Bueckman, Summer Games in Beads, 2003 ![]() Jury Grimov, New logo for Bolshoj Theater, 2005 ![]() Cockpit of A340, 2004 |
![]() Herbert W. Franke, Lichtformen, 1953 ![]() Computer graphic for Tron film, 1982 ![]() Susan Kare, Icons for Macintosh,1983-1984 Rebecca Allen, Music non stop video, Kraftwerk 1986 ![]() ![]() Dragan Espenschied, graphics for screensaver for Atari, 1992 ![]() Karl Sims, Genetic Images, 1993 ![]() Akino, Golden Teapot, 19?? ![]() Georgij Puzenkov, Mona Lisa in Russia, 1997 ![]() Leo Balanev , Jennifer (fragment of performance), 2003 ![]() Dennis Hwang, Google DNA Logo, 2003 ![]() Natasha Struchkova, Futurussia (fragment), 2004 |
Arne, Simone
Florian
Mark W
Mark G
Johannes
Valeska
Malte ![]() Kaufhof anniversary plastic bag (fragment), 2004 |